To 3D or not to 3D: buy the right Lightyear ticket

In 1995, Andy from toy story saga saw what would become his favorite movie and finally asked for the toy in this high-flying adventure. The movie was Light year, and in the universe it exists in, it’s hard to believe it would have been shown in 3D format. But we’re not in this universe, are we? No, and that means the archives of In 3D or not in 3D are about to fill up a bit.

If you want to know more about how the movie itself works as an experience, you can read our official examination of Light year and get my perspective on this issue. If not, it’s time to find out if it’s worth spending the extra 3D ticket money, or if it’s better to pre-order a Talking Sox toy. All pre-flight checks are now complete, because it’s time to see how the latest Disney/Pixar releases measure up in the third dimension!


Historically, Disney/Pixar has remained one of the most frequent providers of 3D thrills, even though 2020s Ahead was the last Pixar 3D experience on the books. It is probably due to Light year being the company’s first major theatrical release since the pre-pandemic era. Adding to the fact that the toy story franchise has been offered in this format since the 2010s 3D version Toy Story 3a more realistic approach to Buzz Lightyear’s action and fantasy indeed suits a proper 3D presentation.


Do you know what is one of the best parts of computer animation? If you want to create a 3D version of a movie like Light year, you can do it directly from the source. Disney/Pixar tends to keep that process in-house, which hasn’t changed on this movie, and it seems to make a difference in planning and effort. Thanks to a dedicated team that has intimate knowledge of production in its 2D phases, Pixar’s P&E game is pretty much top notch. Every inch of Light year proves this fact unequivocally, because except for a small dent, everything else is pretty perfect.


In the best case, the Before and Beyond the Viewport components of a 3D visual can go together. If the two line up perfectly, it leads to a fully immersive three-dimensional enhancement that does a lot for a movie’s presentation. Light year is blessed to be such a film, and in the case of the Before the Window aspect, it’s absurdly impressive.

Everything from the fog and sparks to the laser guns and the beams they fire are glaringly obvious to the audience. Also, if you liked Sox the Robot Cat before watching Light year, its range of additional features shines. Laser scanning, blast darts, and even a flashlight all project, deepening the depth of the image.

Even better, there are action moments containing explosions, hands on grappling hooks, and robots slamming through walls that are so good I actually jumped. Having seen this movie in 2D before my 3D screening, the experience counts for something. But if there’s one thing I have to credit Light year with Doing Your Best is the movie’s depiction of hyperspace.


Hyperspace is one of two transitional aspects that synchronize Light years Before and beyond window aspects. Taking advantage of the “Forward” side, Buzz’s ship moves forward even further as space expands in reference to its relative speed. Meanwhile, the “Beyond” side of things sees this space showcasing the depth of the image at hand even further, enhancing the already dazzling colours.

This is in addition to the normal course of action displayed with a perfect depth field. Separating characters and objects from their environment is one thing, which Light year totally nails. Beyond that, there are hallways and settings of endless depth that really stand out.

The distance between Buzz and the other characters is the most impressive piece of this factor, as the spaceships are detailed with the rows of seats clearly standing out. Also, the times when people are separated by distance and height really pop, as you really feel the separation between our hero and a crew member/military officer interacting with him from above or below.


I wish I could have saved the brightness score for last with Light year, because it is the only defect found in the 3D presentation of the film. Your mileage will obviously vary depending on how your theater of choice maintains its projectors between 2D and 3D screenings in an auditorium. Again, it’s important to choose a movie theater that you trust for the quality of its pictures.

With the 3D screening I attended at a local cineplex, even the slight darkness or buffering quality for long stretches of the movie couldn’t totally spoil Light years charms. It was very bright once I took my glasses off, but the slight dimming behind the glasses robs this experience of a perfect score. Other than that slight niggling, the darkened night scenes and the vastness of space still look pretty good.


In those moments when you’re tempted to take your glasses off, you should see the classic blur of the 3D image that comes together once you put your glasses back on. It’s meant to be a sign of how the 3D image is manipulated and what’s really displayed in this enhanced format. Light year possesses this blur quite strongly, the seeing public almost immediately doubles.

Significant blur saturates the image at all times during the actual movie, with some visual anchors looking more 2D in comparison. The boundary between fuzzy and solid figures is quite subtle, but still present. Judging by the Before and Beyond the Window factors that are supposedly tied to this component, perfection isn’t hard to justify.

Although there is one minor detail that I must add here, as it rightfully pops up when most people have their glasses on: the end credits. Light years The Main-on-End credits start things off in 3D, just like the mid-credits scene. However, once the rest of the end credits play, the film returns to 2D. This includes a post-credits gag and a post-logo sting which are also included in the film’s final moments. Although the points are not taken away at this point, it is something that will need to be taken into account in the future.


Lots of action is packed in Light years fast and satisfactory execution. Fast-paced clashes with alien creatures are woven between heartfelt emotional moments, which might make people’s eyes look a bit confused when going back and forth between such scenes. That doesn’t even happen in this movie, because we’re all treated to a pretty smooth 3D adventure throughout. Light year.

Motion sickness and eye strain won’t be a problem, even with the slight potential image dimming. Again, even with moments that dabbed and stuttered in this exhibition unique to me, Light year didn’t feel clumsier than a typical 3D movie. Besides, of course, the fact that the dialogue and visuals were choppy for long periods of time. Even through this unfortunate circumstance, it didn’t hurt to watch this adventure in 3D.


Light year is a huge step up from the franchise’s precedent 3D presentation of toy story 4. I’m a big fan of this medium and really believe in its ability to really improve a film over its 2D counterpart. It’s rare that I can say this, but in this case, 3D definitely improves the movie on screen because it presents a result that draws you deeper into the movie.

It’s just a shame that my projection brightness was turned off and no one is offering an IMAX 3D variant. The second point is felt more acutely, because Light year has a specially designed IMAX camera system. Just as I had found with my IMAX 3D viewing of Dominion from Jurassic Parkthe three-dimensional prowess of large format is always superior to conventional 3D.

Don’t let it keep you from seeing Light year in 3D, because the end result lives up to Buzz Lightyear’s iconic slogan. As for what to expect at the next To 3D or Not To 3D review, it looks like things are about to get a lot more yellow here. The colorful world of Minions: The Rise of Gru cross the gray barrier of 3D glasses? We will find out in time for the upcoming movie July 1 release date.

Herman C. Harkins